Module:StripToNumbers

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Usage

This module extracts very basic numeric data from the input, namely the first match for a contiguous simple number, which may include the negative sign and a decimal, but not (yet) any further complexity, such as exponents, variables, etc.

Its primary function is accepting data like:

  • 70%
  • margin-left: 20px;
  • 75.485 Khz and return the numeric portion of it so that it can be operated on arithmetically.

Results for each string, respectively:

  • 70
  • 20
  • 75.485

Use cases

  • Converting layout table cell dimensions given in em, px, or % to the bare-number proportions used by CSS's flex-grow declaration (only works if the units on all the cells are the same; can't handle a mixture, e.g. of a fixed-width sidebar and relative-width main content area).
  • Converting sloppy template input generally (e.g. measurements with units attached when only the measurement is wanted, or to remove unwanted " and ; characters and the like).
  • Auto-generating halved values, e.g. to aid in conversion from old-school HTML 4 cellspacing=... to modern CSS td {padding: ...;} on all sides.

Limitations (serious ones)

Template:See also

So: when input is a=70% use {{#invoke:StripToNumbers|main|1=a=70%}}
70
  • Otherwise, The input cannot contain the = character unless it is escaped as {{=}} or &equal;.
    • There may be other characters than = that must be escaped.
  • At present, the module only does three things:
    1. It finds the first contiguous number in the input string, which may be preceded by - (the keyboard hyphen-minus character, not the formal unicode minus , and may contain a decimal; it throws away everything else.
    2. It checks that the result is a valid number (i.e. not something like 1.2.3 or 1-2-3, nor null; this test may well be redundant code at this point, but better safe than sorry.
    3. It optionally divides the number by two (in a separate function).
Feel free to expand it to do more things (and to do what it does more robustly if you find a way to break it). Please report problems on the talk page and ping regular editors of the module. It is safest in most cases to expand by adding functions rather than adding features to the main function.
  • It will drop trailing zeros from the end of decimal. It may be useful to add a feature to stop that behavior, so that it won't mess with currency formatting (this cannot reliably be done by removing the "is it really a number?" test, since invocation of the halving function will operate on the string as, and convert it to, a number not a string, and thus result in the truncation of mathematically redundant zeroes.
  • It cannot handle =-style character entities that are numeric (nor their hex equivalents), for obvious reasons, only named ones like &equal;nbsp; This can be addressed in future upgrade, surely, but should be done in a separate function, as stripping such input down to the ASCII character numbers may well be the desired use in a particular instance.

Invocation

Basic usage:

To divide the resulting value by two:

Same as main but returns null if no numbers in string, rather than error (can be used as contains numeric function):

See also

  • Module:ConvertNumeric - convert numbers to English words, and between number formats (e.g. decimal to hex)

local p = {}
function p.main(frame)
	local theString = mw.text.unstrip(frame.args[1])
	local onlyNumber
	onlyNumber = (string.match(theString, "%-?[%d%.]+"))
	checkedNumber = tonumber(onlyNumber)
	if checkedNumber == nil then
		error(" Input did not contain valid numeric data")
	else
		return checkedNumber
	end
end

function p.halve(frame)
	local checkedNumber = (p.main(frame))
	local halvedNumber
	halvedNumber = (checkedNumber / 2)
	return halvedNumber
end
function p.mainnull(frame)
	local theString = mw.text.unstrip(frame.args[1])
	local onlyNumber
	onlyNumber = (string.match(theString, "%-?[%d%.]+"))
	checkedNumber = tonumber(onlyNumber)
	if checkedNumber == nil then
		return nil
	else
		return checkedNumber
	end
end
return p